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Asset Size Visualizer

Visualize asset dependencies by "area".
A SizeMap for Unity to instantly identify causes of bloat.

Asset Size Visualizer Interface
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Difficulty finding the cause of build bloat

As a Unity project grows, the build size keeps inflating. "Which asset is heavy?" "Why is it taking up so much space?" Standard features alone make it difficult to grasp.

Asset Size Visualizer is a tool inspired by Unreal Engine's SizeMap. By visualizing asset dependencies by "area", you can instantly identify files that are pressuring capacity. Reduce build size efficiently with data-driven optimization.

Features

Visualize Asset Size


Displays dependent files by area ratio. Instantly identify huge files like Textures, Meshes, and Audio.

Multi-Size Measurement


Switch measurement between:
- Original File Size (Source)
- After Import (Import)
- Runtime Memory (Runtime)

※Runtime values ​​are estimates.

Editor Integration


Just click on a drawn rectangle to automatically select and highlight the corresponding file in the Project tab.

Advanced Filtering


Filter by dependency depth, minimum display size, exclude extensions, etc. to analyze without noise.

Basic Usage

  1. Select Asset: Select the asset (Scene, Prefab, etc.) you want to analyze in the Project view.
  2. Open Window: Select Tools > 100Lab > Asset Size Visualizer from the menu.
  3. Select Size Type: Choose measurement mode from Source / Import / Runtime.
  4. Analyze: Click "Analyze" to start visualization. Click a rectangle to jump to the file.

Using Different Size Types

  1. Source: Original file size. For Git repository size reduction.
  2. Import: Imported size. Best for build size reduction.
  3. Runtime: Runtime memory estimate. For memory optimization reference.

FAQ

Q: How accurate is Runtime size?

A: Runtime size is an estimate based on texture formats, compression settings, and platform settings. It may differ from actual runtime memory, but is useful enough for relative comparison.

Q: Can this be used for large projects?

A: Yes. However, for assets with extremely large dependencies, analysis may take time. We recommend narrowing down the scope by using dependency depth and minimum size filters.

Q: which file formats are supported?

A: Supports all asset types that Unity can import. Textures, meshes, audio, scripts, shaders, etc. - all common file formats are supported.

Requirements / License

Optimize with Data.

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